![]() Reopen MultiMC and launch offline the instance you set up earlier.Jar uf jinput-platform-2.0.5-natives-linux.jar libjinput-linu圆4.so Note the filename change as the one in the jar file is named this way.Ĭd. Update the jinput jar file with the RISC-V version of the library.Jar uf lwjgl-platform-2.9.4-nightly-20150209-natives-linux.jar liblwjgl.so Update the LWJGL jar file with the RISC-V version of the library.Ĭd libraries/org/lwjgl/lwjgl/lwjgl-platform/2.9.4-nightly-20150209/.Sudo apt install liblwjgl-java-jni libjinput-jni Get a RISC-V version of LWJGL and jinput. After this, MultiMC can be closed for the time being. Then go to the version tab and click the Download All button. Right-click on the new instance and click Edit Instance. Version 1.0 has had the smallest load times of the versions I’ve test (about 3-4 minutes to get to the main menu and about 40 minutes to generate a new map), but still suffers from the low fps. 1.13 uses LWJGL 3 of which I have not yet been able to get a RISC-V version of. Currently, only up to version 1.12.2 will run because they use LWJGL 2. Run MultiMC, located in the install folderĪdd your Mojang account under Settings → AccountsĪdd an instance using the add instance button.Compile MultiMC, took around 33 minutes running at 1.5 GHz.Ĭmake -DCMAKE_INSTALL_PREFIX=./install.Sudo apt-get install build-essential cmake qtbase5-dev zlib1g-dev libgl1-mesa-dev openjdk-11-jdk git Install dependencies for building MultiMC.Important filepaths are listed at the end. Also the cd commands are written to be run in order, ie the paths are relative to the last cd command. This guide starts after installing XFCE on a fresh install of Ubuntu 21.04 and I’ll be including all commands for completeness. I’ll be doing a fresh install of the OS in a day or 2 in order to do a step by step guide if anyone is interested.Īs promised, an exact step by step guide to get where I’m at. Note: specifically launch Minecraft in offline mode because if you launch it normally, it will just redownload the lwjgl jar from the servers again and undo what you did in step 6.Īdditionally, I update the jinput jar to use the one from /lib/jni/ as well, but I’m not sure if this is necessary as the game got to the initial screen that says Mojang without changing the jar.Īnd lastly, I got this running over the course of several days of troubleshooting, so I probably missed something in my process listed above. From MultiMC, launch Minecraft in offline mode and it should load to the main menu in about 20 minutes.Jar uf name.jar file_to_add ← this can be used to add a file to a jar file Zip -d name.jar file_to_delete ← this can be used to delete a file from a jar file Update the jar file to use the new version liblwjgl.so located at /lib/jni/liblwjgl.so.MultiMC/install/libraries/org/lwjgl/lwjgl/lwjgl-platform/2.9.3/whatever_name.jar Not sure if this is completely necessary. Edit your Minecraft instance to use version 2.9.3.APT says this is version 2.9.3 if I’m not mistaken. This gives you a RISC-V compiled version of liblwjgl.so which is need for the graphics backend. Install the liblwjgl-java-jni package. ![]() Note this will fail to launch, but will put the needed files and folders in the right location. ![]() I tried both 1.12.1 and 1.17.1, but settled on 1.12.1 because the version of lwjgl I managed to acquire work for this version. Launch MultiMC and log in with your Mojang account.Also, this took a very long time to complete, as in an hour or longer. I was using openjdk-11-jdk when this was compiled. This is the launcher that I managed to get running. The general process I used to get it running was as follows.
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